I had a 4 month long internship over at Smilebox. My title was "Art Producer Intern". The first month I was there I made sure a design got pushed out everyday. It was an interesting challenge having a series of tight deadlines. Towards the end of my internship I focused on image optimization. I learned more than I ever expected to about the differences between 8bit & 24bit pngs. Shaving 50kb off a packet of images was reason to celebrate. It's easy working on 3d games to take file size for granted. Phones have come a long way but, 3g isn't fast enough to permit large files. We lauched Photopop in July and Smilebox Mobile mid-August.