Thursday, September 15, 2011

2 Mobile Apps Shipped

I had a 4 month long internship over at Smilebox. My title was "Art Producer Intern". The first month I was there I made sure a design got pushed out everyday. It was an interesting challenge having a series of tight deadlines. Towards the end of my internship I focused on image optimization. I learned more than I ever expected to about the differences between 8bit & 24bit pngs. Shaving 50kb off a packet of images was reason to celebrate. It's easy working on 3d games to take file size for granted. Phones have come a long way but, 3g isn't fast enough to permit large files. We lauched Photopop in July and Smilebox Mobile mid-August.

Saturday, May 21, 2011

Fish, fish, fish!

The three collectibles I made for Fragment. I had fun playing with their color palettes. They remind me of Pokemon in an odd way; saturated colors aren't usually used in such quantity.

Wednesday, May 4, 2011

Monday, April 18, 2011

4/17 Environment, environment, environment.

And more changes to the room, Megan Noble (my very awesome Swiss Army knife) and myself spent the day attacking it.

Giant task list definitely falls under best idea I've had recently. Pushing to Gold (final milestone), art lock down Wednesday night. Game submittal Thursday night. Just keep swimming!

Sunday, April 17, 2011

Work from 4/16

Megan Noble and myself made a lot of changes in game.

Using giant paper as a task list, striking them out one by one = awesome.

Monday, April 11, 2011

What does an art producer do?

...artist wrangle mostly! And the rest of it is cleaning up oodles of odds and ends.

Today I've flipped the normals on a cart (please turn back face culling, flipped normals are silly).

Spent an hour this morning making an unwrap to match the flat texture--the model wasn't sealed and had some pieces of "surprise" geometry. It's interesting matching an unwrap to a texture rather than texturing an unwrap. The numeric lock with be rather small on the screen, so it just needs to read at contrast. But, beggars can't be choosers and I'm glad for how much art Unforgotten has gotten from different artists.

And zero'ing out transforms, some other engines I've worked with eliminate all the extra data off the batch but, the iteration of the Zero Engine we're working with is FBX2010 and has trouble with transforms. I made the above image as a tutorial of sorts for my devs. The more I can delegate to others the better, especially at this point!

Two weeks until gold for both of my games, just a bit further to charge!

Saturday, April 9, 2011

V1 Nano-fish for Fragment

Currently in Fragment; our collectable set is a screw. The artist side had the desire to make something cuter and nano-fish came of this. Model off of concept by the ever awesome Amanda Lien. (Model roughed out this morning, will toss this to my concept artist for crit, update and then texture.)

Friday, April 1, 2011

“Cats always know whether people like or dislike them. They do not always care enough to do anything about it.”

These guys will get line art over them. One of my black cat Obsidian and one of my maine coon, Paris. As part of the set I'm doing for GAT399, a class I'm TA'ing for. It's nice to just indulge in oil paint. Odd to not tie myself to still lifes or painting models. But, good to just explore shapes and play with color.

This is layer two of the above, it has figured out where it's going.

Layer one is slightly less certain! I really adore pinks, my cat Paris has a super cute pink nose.

Sunday, March 6, 2011


2nd pass on dog model. Going to throw this guy in the engine, and give him a quick rig! He's for a 2nd year masters' team I'm managing artists for (the advantage to being an art manager that can also do art: when lacking the right artist with time available I can just go). I enjoy modeling quadrupeds, and he's a cute one.

Sunday, February 13, 2011

And spades, the emblem of untimely graves.

I enjoy following lines, seeing where they go and what they become.

Monday, February 7, 2011

"Art is not a mirror to hold up to society, but a hammer with which to shape it." -Bertolt Brecht

36"x48" canvas, oil. Sometimes you need to attack a canvas. I love how a new layer hides and reveals that which came before. Oil does at times test my patience, waiting for it to dry, but I have three large canvases (the other two are 30"x40") and not enough time to lose myself in paint. I adore playing with color and I'm using my white a lot less lately--truer pigments that haven't been washed out are powerful.